I am often asked why compete in the social games space when the market leaders have already been determined. This is not so. The market is so very dynamic. For instance, look at the chart below:
Casual social games grew significantly over the past year. Now 50% of the top 10 social games were casual game titles, a significant increase compared to prior year.
In addition, this report from Raptr shows how large incumbents are not done yet competing with social games behemoth Zynga. Fascinating report on the growth of EA's Sims Social s as a challenger to Zynga's Ville dominance.